Hi Shayne,
If it is possible to isolate the particle system out of the cessnafire.osg
file, I would like to see a code snippet that does this...
Anytime you want to find a node in the scene graph, you probably need to
should make a node visitor. Looks like ParticleEffect is a subclass of
osg::Group, so you'll have to override the accept(osg::Group& group)
method and try to dynamic_cast<osgParticle::ParticleEffect*>(&group) and
then do what you want with it.
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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