>.< Are there any plugins that do support it?
-Mark On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson < [EMAIL PROTECTED]> wrote: > The Collada import plug-in for OSG does not support skeleton/skinning at > this time... > > So not a route you could really use unless you want to add support to the > Collada plug-in ;) > > > > ------------------------------ > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Mark Henderson > *Sent:* Wednesday, July 09, 2008 9:42 AM > *To:* OpenSceneGraph Users > *Subject:* [osg-users] animated 3d model loading > > Hi, > > I'm trying to load a .max file with an animated skeleton and a skin. When > I run the exporter from .max to .osg (with default settings), then load it > in my app, The skeleton renders and is animated, while the skin is > stationary. > > I looked into it a bit and found a couple of mentions of osgCal, but the > latest version I can find of that is more then a year old, and it isn't on > the plugins area of the osg site. > > Should I need to get a second plugin to make the animation work, or am I > doing something wrong with the .max exporter? Do I need to do something to > the .max file? > > I noticed the osgCollada importer in the plugins section, should I go for > that instead of osgCal? > > Thanks, > Mark > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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