I check in the svn repository and last commit are a few weeks ago. Maybe
you should write to the authors he could tell you if you can use the svn
version of if you should use the release version, but the project is alive.
Cedric
Mark Henderson wrote:
Is there a better place to get osgCAL then http://osgcal.sourceforge.net/?
The site there hasn't been touched since May 2007, I'm hoping there's
a more recent version.
-Mark
On Wed, Jul 9, 2008 at 11:17 AM, Cedric Pinson <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
There is only osgCal to animate skinned model in osg today, there
is some effort to add new solution but not ready yet.
Cedric
Gordon Tomlinson wrote:
I thought osgCAL did, but I'm not a user of osgCAl so my
understanding of it is extremely limited to what I have seen
on the this list..
------------------------------------------------------------------------
*From:* [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>] *On
Behalf Of *Mark Henderson
*Sent:* Wednesday, July 09, 2008 10:15 AM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] animated 3d model loading
>.<
Are there any plugins that do support it?
-Mark
On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson
<[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>
<mailto:[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>> wrote:
The Collada import plug-in for OSG does not support
skeleton/skinning at this time...
So not a route you could really use unless you want to
add support
to the Collada plug-in ;)
------------------------------------------------------------------------
*From:* [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>
<mailto:[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>
[mailto:[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>
<mailto:[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>] *On
Behalf Of
*Mark Henderson
*Sent:* Wednesday, July 09, 2008 9:42 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] animated 3d model loading
Hi,
I'm trying to load a .max file with an animated skeleton and a
skin. When I run the exporter from .max to .osg (with default
settings), then load it in my app, The skeleton renders and is
animated, while the skin is stationary.
I looked into it a bit and found a couple of mentions of
osgCal,
but the latest version I can find of that is more then a
year old,
and it isn't on the plugins area of the osg site.
Should I need to get a second plugin to make the animation
work,
or am I doing something wrong with the .max exporter? Do I
need
to do something to the .max file?
I noticed the osgCollada importer in the plugins section,
should I
go for that instead of osgCal?
Thanks,
Mark
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