Hi, I'm trying to load a .max file with an animated skeleton and a skin. When I run the exporter from .max to .osg (with default settings), then load it in my app, The skeleton renders and is animated, while the skin is stationary.
I looked into it a bit and found a couple of mentions of osgCal, but the latest version I can find of that is more then a year old, and it isn't on the plugins area of the osg site. Should I need to get a second plugin to make the animation work, or am I doing something wrong with the .max exporter? Do I need to do something to the .max file? I noticed the osgCollada importer in the plugins section, should I go for that instead of osgCal? Thanks, Mark
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