Hi,

I'm trying to load a .max file with an animated skeleton and a skin.  When I
run the exporter from .max to .osg (with default settings), then load it in
my app, The skeleton renders and is animated, while the skin is stationary.

I looked into it a bit and found a couple of mentions of osgCal, but the
latest version I can find of that is more then a year old, and it isn't on
the plugins area of the osg site.

Should I need to get a second plugin to make the animation work, or am I
doing something wrong with the .max exporter?  Do I need to do something to
the .max file?

I noticed the osgCollada importer in the plugins section, should I go for
that instead of osgCal?

Thanks,
Mark
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