The Collada import plug-in for OSG does not support skeleton/skinning at
this time...
 
So not a route you could really use unless you want to add support to the
Collada plug-in ;)
 
 

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Henderson
Sent: Wednesday, July 09, 2008 9:42 AM
To: OpenSceneGraph Users
Subject: [osg-users] animated 3d model loading


Hi,

I'm trying to load a .max file with an animated skeleton and a skin.  When I
run the exporter from .max to .osg (with default settings), then load it in
my app, The skeleton renders and is animated, while the skin is stationary.

I looked into it a bit and found a couple of mentions of osgCal, but the
latest version I can find of that is more then a year old, and it isn't on
the plugins area of the osg site.

Should I need to get a second plugin to make the animation work, or am I
doing something wrong with the .max exporter?  Do I need to do something to
the .max file? 

I noticed the osgCollada importer in the plugins section, should I go for
that instead of osgCal?

Thanks,
Mark

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