I thought osgCAL did, but I'm not a user of osgCAl so my understanding of it is extremely limited to what I have seen on the this list..
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Henderson Sent: Wednesday, July 09, 2008 10:15 AM To: OpenSceneGraph Users Subject: Re: [osg-users] animated 3d model loading >.< Are there any plugins that do support it? -Mark On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: The Collada import plug-in for OSG does not support skeleton/skinning at this time... So not a route you could really use unless you want to add support to the Collada plug-in ;) _____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Henderson Sent: Wednesday, July 09, 2008 9:42 AM To: OpenSceneGraph Users Subject: [osg-users] animated 3d model loading Hi, I'm trying to load a .max file with an animated skeleton and a skin. When I run the exporter from .max to .osg (with default settings), then load it in my app, The skeleton renders and is animated, while the skin is stationary. I looked into it a bit and found a couple of mentions of osgCal, but the latest version I can find of that is more then a year old, and it isn't on the plugins area of the osg site. Should I need to get a second plugin to make the animation work, or am I doing something wrong with the .max exporter? Do I need to do something to the .max file? I noticed the osgCollada importer in the plugins section, should I go for that instead of osgCal? Thanks, Mark _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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