Is there a better place to get osgCAL then http://osgcal.sourceforge.net/?
The site there hasn't been touched since May 2007, I'm hoping there's a more recent version. -Mark On Wed, Jul 9, 2008 at 11:17 AM, Cedric Pinson <[EMAIL PROTECTED]> wrote: > There is only osgCal to animate skinned model in osg today, there is some > effort to add new solution but not ready yet. > > Cedric > > Gordon Tomlinson wrote: > >> I thought osgCAL did, but I'm not a user of osgCAl so my understanding of >> it is extremely limited to what I have seen on the this list.. >> >> ------------------------------------------------------------------------ >> *From:* [EMAIL PROTECTED] [mailto: >> [EMAIL PROTECTED] *On Behalf Of *Mark Henderson >> *Sent:* Wednesday, July 09, 2008 10:15 AM >> *To:* OpenSceneGraph Users >> *Subject:* Re: [osg-users] animated 3d model loading >> >> >.< >> >> Are there any plugins that do support it? >> >> -Mark >> >> On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson < >> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: >> >> The Collada import plug-in for OSG does not support >> skeleton/skinning at this time... >> So not a route you could really use unless you want to add support >> to the Collada plug-in ;) >> >> >> ------------------------------------------------------------------------ >> *From:* [EMAIL PROTECTED] >> <mailto:[EMAIL PROTECTED]> >> [mailto:[EMAIL PROTECTED] >> <mailto:[EMAIL PROTECTED]>] *On Behalf Of >> *Mark Henderson >> *Sent:* Wednesday, July 09, 2008 9:42 AM >> *To:* OpenSceneGraph Users >> *Subject:* [osg-users] animated 3d model loading >> >> Hi, >> >> I'm trying to load a .max file with an animated skeleton and a >> skin. When I run the exporter from .max to .osg (with default >> settings), then load it in my app, The skeleton renders and is >> animated, while the skin is stationary. >> >> I looked into it a bit and found a couple of mentions of osgCal, >> but the latest version I can find of that is more then a year old, >> and it isn't on the plugins area of the osg site. >> >> Should I need to get a second plugin to make the animation work, >> or am I doing something wrong with the .max exporter? Do I need >> to do something to the .max file? >> >> I noticed the osgCollada importer in the plugins section, should I >> go for that instead of osgCal? >> >> Thanks, >> Mark >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> <mailto:[email protected]> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > -- > +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] > http://www.plopbyte.net > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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