Hi Hesicong,
I use gDebugger and it should be a way to do so, but it's quite boring to see the OpenGL commands. I must find a way to see the rendering detail in order to debug my program. If there's really no simple way to do this, it will be a pity.
I think it's a real shame that NVPerfHUD is DirectX only. It looks like a really good tool for this kind of work.
http://developer.nvidia.com/object/nvperfhud_home.html http://www.youtube.com/watch?v=UdDfvq0cL04 (really cool!) http://www.youtube.com/watch?v=S3_fP3-psJY Maybe this community could put pressure on NVIDIA to port it to OpenGL too? J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

