On Wed, Aug 6, 2008 at 3:06 PM, hesicong2006 <[EMAIL PROTECTED]> wrote:
> Thanks Robert, I'll have a try!
>
> Can I ask another question not relative to OSG?
>
> I now encounter a performance issue of volume rendering. With the increasing
> size of 3D texture (256*256*256*2, Lumance and Alpha), the speed of ray
> casting algorithm slows down very significant. I guess it will due to the
> long texture fetching and filtering of large 3D texture. So I have to split
> the large 3D texture use small 3D texture( 32*32*32 or 64*64*64), render
> small boxes and compose them. By doing this, the texture cache on the card
> will speed up the texture fetching. I don't know if it is true. Thanks first
> if someone can give me a hand!

There is no straight answer to this question as the answer is
hardware/driver dependant.  In general I'd say small bricks should
produce better cache coherency, until I've tested it out personally
with volume rendering I can only speculate.

Robert.
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