You might want to ask these Opengl questions over at the probably more
appropriate forums at www.opengl.org

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
hesicong2006
Sent: Wednesday, August 06, 2008 11:26 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] About sort geometry


Hi J-S:
Yes, I tried that tool, very good, but only DX. Shaders tools like FX
Composer and the most powerful Shader Debugger gives DX programmers most
flexible and ease. Why not OpenGL? 
I noticed Orge3D should be a choice if you want crossing platform support
and NVIDIA CG support. Should my virtual surgery project to use Orge3D? But,
seeing the screenshots of Orge3D, it is mostly used in Game, I can see no
medical projects using Orge3D. It just like a game engine.
VTK is mostly used in this situation, but I can't sure if it is powerful in
scene management and easy to program.
Hard to decide..... My current choice is OSG, but what is the future?

Jean-Sébastien Guay wrote: 

Hi Hesicong, 



I use gDebugger and it should be a way to do so, but it's quite boring to
see the OpenGL commands. I must find a way to see the rendering detail in
order to debug my program. If there's really no simple way to do this, it
will be a pity. 



I think it's a real shame that NVPerfHUD is DirectX only. It looks like a
really good tool for this kind of work. 

http://developer.nvidia.com/object/nvperfhud_home.html 
http://www.youtube.com/watch?v=UdDfvq0cL04  (really cool!) 
http://www.youtube.com/watch?v=S3_fP3-psJY 

Maybe this community could put pressure on NVIDIA to port it to OpenGL too? 

J-S 


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