Hi, 
 
    I am rendering to Texture and accessing the image to do some preprocessing. 
So the sequence of operations is -- 
1. Render the scene to an image.
2. Preprocess this image
3. Use a textured quad to display the resulting image
 
-- Even if we remove the preprocessing part completely, no speedup is achieved.
 
Regards
 
Harash

----- Original Message ----
From: Steffen Kim <[EMAIL PROTECTED]>
To: [email protected]
Sent: Sunday, September 7, 2008 12:57:03 PM
Subject: Re: [osg-users] performance issues with RTT

Good morning,

I'm just rendering to texture, no images or pixel reading involved.

Regards,
Steffen
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