Hi, I am rendering to Texture and accessing the image to do some preprocessing. So the sequence of operations is -- 1. Render the scene to an image. 2. Preprocess this image 3. Use a textured quad to display the resulting image -- Even if we remove the preprocessing part completely, no speedup is achieved. Regards Harash
----- Original Message ---- From: Steffen Kim <[EMAIL PROTECTED]> To: [email protected] Sent: Sunday, September 7, 2008 12:57:03 PM Subject: Re: [osg-users] performance issues with RTT Good morning, I'm just rendering to texture, no images or pixel reading involved. Regards, Steffen ________________________________________________________________________ Schon gehört? Bei WEB.DE gibt' s viele kostenlose Spiele: http://games.entertainment.web.de/de/entertainment/games/free/index.html _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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