Hi,
Cool, nice to know that this happen for others too.
Additional note:
- FRAME_BUFFER instead of FRAME_BUFFER_OBJECT only works if you want to
render to only one texture.
- Output will be stored both on frame-buffer and on the texture you point to
(at least this happens for me).
Cheers,
Viggo
> Date: Mon, 8 Sep 2008 21:45:46 +0200> From: [EMAIL PROTECTED]> To:
> [email protected]> Subject: Re: [osg-users] performance
> issues with RTT> > Hi,> > after reading Viggo's post I changed my
> implementation to use FRAME_BUFFER instead of FRAME_BUFFER_OBJECT and this
> did the job for me. > At least on the fast machine (the one I posted details
> about earlier) it now runs fast enough without having to make sacrifices
> resolution-wise and this is all I could hope for at the moment ;)> > If I
> find out other ways to speed every up or deal with this problem I will let
> you know.> > Thanks,> Steffen>
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