Hi,
 
Cool, nice to know that this happen for others too.
 
Additional note:
  - FRAME_BUFFER instead of FRAME_BUFFER_OBJECT only works if you want to 
render to only one texture.
  - Output will be stored both on frame-buffer and on the texture you point to 
(at least this happens for me).
 
Cheers,
Viggo
 
> Date: Mon, 8 Sep 2008 21:45:46 +0200> From: [EMAIL PROTECTED]> To: 
> [email protected]> Subject: Re: [osg-users] performance 
> issues with RTT> > Hi,> > after reading Viggo's post I changed my 
> implementation to use FRAME_BUFFER instead of FRAME_BUFFER_OBJECT and this 
> did the job for me. > At least on the fast machine (the one I posted details 
> about earlier) it now runs fast enough without having to make sacrifices 
> resolution-wise and this is all I could hope for at the moment ;)> > If I 
> find out other ways to speed every up or deal with this problem I will let 
> you know.> > Thanks,> Steffen> 
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