Hi Steffen, FRAME_BUFFER isn't a good render target as it has lots of problems with cases such as when toolboxes or other applications overlap your window, when the pixel format you want for you texture is not appropriate, it also forces copying from the frame buffer to texture objects and limits the resolution you can work out.
Please try pbuffer if FBO's aren't working out, also try other pixel formats as well as updating the OpenGL driver. Robert. On Mon, Sep 8, 2008 at 8:45 PM, Steffen Kim <[EMAIL PROTECTED]> wrote: > Hi, > > after reading Viggo's post I changed my implementation to use FRAME_BUFFER > instead of FRAME_BUFFER_OBJECT and this did the job for me. > At least on the fast machine (the one I posted details about earlier) it now > runs fast enough without having to make sacrifices resolution-wise and this > is all I could hope for at the moment ;) > > If I find out other ways to speed every up or deal with this problem I will > let you know. > > Thanks, > Steffen > _______________________________________________________________________ > Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage > kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=022220 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

