Hi Jose, The LODScale does not affect the near/far planes and certainly won't affect near/far plane culling if enabled. If you have compute near/far planes on the camera enabled then LODScale might change the depth range a little as different children of LOD gets selected, but generally this would be very small. Could it be that you have enabled near/far plane culling by not disabled the compute of the near/far? Both settings are on the camera.
Robert. On Fri, Sep 19, 2008 at 11:01 PM, Joseanibal Colon Ramos <[EMAIL PROTECTED]> wrote: > Hi all, > > I am getting this rather weird effect when playing with the setLODScale > values in my application. I have a large pagedLOD terrain, with near/far > planes culling mode enabled for my camera, and I am looking at a certain > direction in the scene. I added osg's lod scale handler so that I can > modify the value interactively (with the * and / keys, just like in > osgviewer) and it turns out that as I change that value, and I dump my > application's debug information, I notice the the near/far planes do not > remain constant, although I am not moving around the scene and I am always > looking in the same direction. This causes problems because the clipping > planes change as a result of changing the LOD scale and my non-LOD objects > beyond the planes get culled. I don't think that the clipping planes > should change at all if I am not moving my camera. I should still see the > objects that are within a constant near/far distance, and I should only > observe different level of detail on the LOD objects as I change the > scale. What am I missing here? > I am using osg.2.6.0 on a 64bit intel linux machine. Thanks, > > -Jose > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

