> Hi all again, > > Robert: for you last question; yes, I have near/far culling > enabled and the near/far setting is > compute_near_far_using_bounding_volume. If the near far > modification that is taking place should be very small, > somehow I am still getting quite significant jumps because > some objects near the camera get culled when I would not like > that to happen. When I enable culling for near/far planes, it > seems like osg takes into account my preferred near/far > planes and is NOT auto-computing. It does do some re > computation as I change the LODScale. Why does this happen?
You have said on multiple occasions that you are "enabling near/far culling" -- What exactly do you mean by that? Near/far culling is always enabled in OSG and OpenGL, so I'm curious to know what function call you are making that you believe is enabling near/far culling. > Paul: > >Do you get the same behavior when viewing your database in osgviewer > >and hitting the * and / keys? > > -Paul > > Sorry Paul, but it is hard for me to say, because with > osgviewer I only notice the terrain loosing or gaining > detail, but since I am unable to dump the camera information > in osgviewer I cannot compare it to my application's > printouts of near far planes, but thanks for the advice. If you don't get the dame behavior in osgviewer, then most likely this is a bug in your own application somewhere, and not a problem in OSG. You can dump the osgviewer camera information by editing the osgviewer source. -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

