On Mon, Sep 22, 2008 at 4:45 PM, Tomlinson, Gordon <[EMAIL PROTECTED]> wrote: > Culling IS done against the near and far clip, this is standard > operating procedure of OGL and OSG
FYI, Roland is correct, the OSG just does culling on sides of the frustum by default. OpenGL does no culling, is just does near and far *clipping*. The OSG of course doesn't change this so will do near/far clipping and the only way to switch this off is to disable GL_DEPTH_TEST. It would seem that Paul and Gordon have confused the clipping and culling a little. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

