Hi Sukender,

However, the first problem still exists and *exists on others configs* (!): changing from "OPAQUE_BIN" to "DEFAULT_BIN" removes a strange behaviour.

You mentioned earlier in the thread that your objects did not have a color array. This is exactly what would happen when that's the case, because the color array from some other drawables will bleed into any other drawable which does not have a color array. And the colors will change depending on what is culled in the current frame, which is why the color of your objects seem to change like that at seemingly random moments.

So just give your objects a color array of size 1, white color, and BIND_OVERALL. Even if your objects use materials for their colors, they need a color array.

Hope this helps,

Jean-Sebastien Guay    [EMAIL PROTECTED]
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