On Fri, Nov 7, 2008 at 12:14 AM, Sukender <[EMAIL PROTECTED]> wrote: > Hi again Robert, > > I confirm that the strange behavior still exist while compiling against the > rev 9119 (branch osgWidget-dev).
I don't have any further suggests beyond my earlier suggestion that some vertex data such as normals, texcoord or colour arrays aren't assigned to geometries that they should be. Write you model out to .osg and have a look through them. If you have lighting on then you'll need a normal array, if you are use default osg::Material you'll need at a colour array with at least one overall colour, if you are doing texturing then you'll need texture coords. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org