Hi Robert, I think I'll be able to reproduce the artifact I told you days ago (the models that "flickers") in a much smaller source code, but this time it has nothing to do (I guess) with RenderBin nor a ".osg" model since I did the same with a simple box (ShapeDrawable). I just need a little more time, and an answer to this stupid question: what happens if I add a LightSource with just "rootNode->addChild(new osg::LightSource);" when another light source already exists? Mays this cause lighting to flicker??? That sounds odd. Thanks.
-- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > I'm already working with a .osg, and it seems that an external parameter > causes the problem since both "working" and "not working" models look the > same in osgViewer. I'll write a small OSG app that shows the problem and post > everything. But it may take a while since I don't have much time... I'll post > when it's ready. > 'till next time... > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > >>> Thanks for the openGL explanation. >>> Well, I already checked for the normals (I didn't know for the >>> Material/ColorArray, but I knew for this!)... And they're ok (Lighting is >>> on). >> >> Are you able to export an .osg or .ive file that contains your >> complete but not working model? Others could then load it to see if >> it's a platform specific issue. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org