There really doesn't appear to be enough info for us to help you. I suggest starting with simple smaller models (such as a single triangle or small mesh of triangles). If you are able to reproduce the issue with a smaller model but still unable to determine the source of the problem, then post it here so that someone can take a look at it. -Paul
> > Hi, > > That becomes stranger and stranger: now that I display > another exported model, some of my objects have back face > culling problems as the moment the object is added to the > scene graph. Moreover, I have a HeightField which has > inverted culling on HALF of it! I joined "before-after" > screenshots to this message. > If anyone has an idea of the problem, please tell me! > (I use OSG 2.7.1) > > -- > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > Le Thu, 06 Nov 2008 12:50:28 +0100, Sukender > <[EMAIL PROTECTED]> a écrit: > > > Robert, > > > > Thank you for your answer. I've checked what you pointed. > But my exported model: > > - Has no coulour array (just a material) > > - Has 196 vertex and 196 normals (so probably no missing normals) > > - And has no transparency > > > > I really don't understand. Any idea? > > > > Note that I load the model using the cache > (ReaderWriter::Options::CACHE_ALL) and that I duplicate it > (in order to modify it without affecting the cached object) by using: > > myGroup = new osg::Group(*loadedCachedModel, > osg::CopyOp::DEEP_COPY_OBJECTS | osg::CopyOp::DEEP_COPY_NODES); > > I also tried DEEP_COPY_AL but that has no effect. Anyway, > I'm not sure it is related to my problem... > > > > I seen that on top of the geodes, there are > MatrixTransforms with a stange "StateSet { 0xba1 ON }" line > (Exactly the same in each MatrixTransform), but removing it > didn't change anything. > > > > > > If you want, the geode data looks like: > > Geode { > > UniqueID "Corps_geode" > > DataVariance DYNAMIC > > name "Corps_geode" > > cullingActive TRUE > > num_drawables 1 > > Geometry { > > StateSet { > > UniqueID Corps_stateset > > DataVariance STATIC > > rendering_hint OPAQUE_BIN > > GL_BLEND OFF > > Material { > > DataVariance STATIC > > ColorMode OFF > > diffuseColor 0.300000011921 0.5 0.0 1.0 > > specularColor 1.0 1.0 1.0 1 > > emissionColor 0.111620302463 0.186033830047 0.0 1 > > shininess 24.5960784314 > > } > > } > > VertexArray 196 {...} > > NormalBinding PER_VERTEX > > NormalArray 196 {...} > > PrimitiveSets 2 {...} > > } > > } > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org