Hi Fred, Thanks for the list. This looks like the runtime OSG package requirement would be:
libopenthreads libopenscenegraph And for dev work: libopenthreads-dev libopenscenegraph-dev Under an package system like debian the dependencies will be automatically pulled in. Under Windows do you plan to roll OpenSceneGraph/OpenThreads and dependencies directly into your installer? Robert. On Sat, Dec 13, 2008 at 10:42 AM, Frederic Bouvier <[email protected]> wrote: > Hi Robert, > > Robert Osfield a écrit : >> Hi Tim, >> >> Forgot to asks. Which openscenegraph components will the next release >> of FlightGear rely on? The bit I'm particular curious about is what >> OSG packages you'll need, I presume it'll be libopenscenegraph for >> runtime, and libopenscenegraph-dev for build, but will you need some >> of the more specialist plugins too? >> > > In Windows terms, we are using : > > OSG50-OSG.DLL > OSG50-OSGDB.DLL > OSG50-OSGGA.DLL > OSG50-OSGPARTICLE.DLL > OSG50-OSGTEXT.DLL > OSG50-OSGUTIL.DLL > OSG50-OSGVIEWER.DLL > OSGDB_AC.DLL > OSGDB_PNG.DLL > OSGDB_RGB.DLL > OSGDB_TXF.DLL > OT11-OPENTHREADS.DLL > > plus few other plugins ( OSG/3DS/JPEG ) loaded on demand, depending the > aircraft choosen or the models laid > on the terrain visited. > >> My thought is that for next round of Linux releases they are likely to >> want to roll in the new version FlightGear if it comes in time, and at >> that point we'd also want the OSG packages all prepared for inclusion >> as well. >> > > Regards, > -Fred > > -- > Frédéric Bouvier > http://my.fotolia.com/frfoto/ Photo gallery > http://fgsd.sourceforge.net/ FlightGear Scenery Designer > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

