Hi Fred,

Thanks for the list.  This looks like the runtime OSG package
requirement would be:

   libopenthreads
   libopenscenegraph

And for dev work:

   libopenthreads-dev
   libopenscenegraph-dev

Under an package system like debian the dependencies will be
automatically pulled in.

Under Windows do you plan to roll OpenSceneGraph/OpenThreads and
dependencies directly into your installer?

Robert.

On Sat, Dec 13, 2008 at 10:42 AM, Frederic Bouvier <[email protected]> wrote:
> Hi Robert,
>
> Robert Osfield a écrit :
>> Hi Tim,
>>
>> Forgot to asks.  Which openscenegraph components will the next release
>> of FlightGear rely on?  The bit I'm particular curious about is what
>> OSG packages you'll need, I presume it'll be libopenscenegraph for
>> runtime, and libopenscenegraph-dev for build, but will you need some
>> of the more specialist plugins too?
>>
>
> In Windows terms, we are using :
>
> OSG50-OSG.DLL
> OSG50-OSGDB.DLL
> OSG50-OSGGA.DLL
> OSG50-OSGPARTICLE.DLL
> OSG50-OSGTEXT.DLL
> OSG50-OSGUTIL.DLL
> OSG50-OSGVIEWER.DLL
> OSGDB_AC.DLL
> OSGDB_PNG.DLL
> OSGDB_RGB.DLL
> OSGDB_TXF.DLL
> OT11-OPENTHREADS.DLL
>
> plus few other plugins ( OSG/3DS/JPEG ) loaded on demand, depending the
> aircraft choosen or the models laid
> on the terrain visited.
>
>> My thought is that for next round of Linux releases they are likely to
>> want to roll in the new version FlightGear if it comes in time, and at
>> that point we'd also want the OSG packages all prepared for inclusion
>> as well.
>>
>
> Regards,
> -Fred
>
> --
> Frédéric Bouvier
> http://my.fotolia.com/frfoto/   Photo gallery
> http://fgsd.sourceforge.net/    FlightGear Scenery Designer
>
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