Hi,
compiled OK here on Debian Sid, 40fps on GeForce Go 7400.
jp
Adrian Egli OpenSceneGraph (3D) wrote:
Hi Vincent,
the current version is much faster (arround 30FPS) on my NVidia Quatro
570M, can you rebuild the latest version and send my the compiler bugs
(please)
the resizing issue, i am awar of it not yet solved.
/adrian
2008/12/18 Vincent Bourdier <vincent.bourd...@gmail.com
<mailto:vincent.bourd...@gmail.com>>
On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on "texture"
variable.
Around 15-20 FPS, but after resize of the window...see attached file.
Vincent.
008/12/18 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com
<mailto:3dh...@gmail.com>>
where are the bugs, my version compiled under VS 2005 (c++)
latest SVN version
/adrian
2008/12/18 Kimmo Kotajärvi <kimmo.kotaja...@vianova.fi
<mailto:kimmo.kotaja...@vianova.fi>>
Works nicely, if a bit slow (~15fps) and the window can't be
resized correctly.
The code was missing three ref_ptr .get()s, so I guess you
didn't compile the version you attached…
http://paahdin.com/shared/images/ssao.png
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*Puolesta *Adrian Egli OpenSceneGraph (3D)
*Lähetetty:* 17. joulukuuta 2008 18:24
*Vastaanottaja:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO (v1.0)
Hi all ,
please test this first version of SSAO Effect (Node)
There is still a problem (512 x 512) texture,
gaussian filter purly implemented on GPU
finally i have 10-15 FPS
/adrian
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