Hi,

compiled OK here on Debian Sid, 40fps on GeForce Go 7400.

jp

Adrian Egli OpenSceneGraph (3D) wrote:
Hi Vincent,

the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please)

the resizing issue, i am awar of it not yet solved.

/adrian

2008/12/18 Vincent Bourdier <vincent.bourd...@gmail.com <mailto:vincent.bourd...@gmail.com>>

    On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on "texture"
    variable.

    Around 15-20 FPS, but after resize of the window...see attached file.

    Vincent.

    008/12/18 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com
    <mailto:3dh...@gmail.com>>

        where are the bugs, my version compiled under VS 2005 (c++)
        latest SVN version

        /adrian

        2008/12/18 Kimmo Kotajärvi <kimmo.kotaja...@vianova.fi
        <mailto:kimmo.kotaja...@vianova.fi>>

            Works nicely, if a bit slow (~15fps) and the window can't be
            resized correctly.

            The code was missing three ref_ptr .get()s, so I guess you
            didn't compile the version you attached…

            http://paahdin.com/shared/images/ssao.png

            
------------------------------------------------------------------------

            *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org
            <mailto:osg-users-boun...@lists.openscenegraph.org>
            [mailto:osg-users-boun...@lists.openscenegraph.org
            <mailto:osg-users-boun...@lists.openscenegraph.org>]
            *Puolesta *Adrian Egli OpenSceneGraph (3D)
            *Lähetetty:* 17. joulukuuta 2008 18:24
            *Vastaanottaja:* OpenSceneGraph Users
            *Aihe:* [osg-users] please test... SSAO (v1.0)

            Hi all ,

            please test this first version of SSAO Effect (Node)

            There is still a problem (512 x 512) texture,
            gaussian filter purly implemented on GPU

            finally i have 10-15 FPS



            /adrian


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