Hi,

temple default view without ssao 570fps, with ssao 40fps.

NVidia Geforce Go7400.

jp

Adrian Egli OpenSceneGraph (3D) wrote:
You can toggle SSAO on/off with 'a',i have fixed the bugs,

adrian

2008/12/18 Vincent Bourdier <vincent.bourd...@gmail.com <mailto:vincent.bourd...@gmail.com>>

    Compilation errors :
    (do not look at the name of the file, it is just to avoid making a
    new VS configuration)

    1>------ Début de la génération : Projet : Examples osggeodemo,
    Configuration : Release Win32 ------
    1>Compilation en cours...
    1>osggeodemo.cpp
    1>..\..\..\sources\src\examples\osggeodemo\osggeodemo.cpp(330) :
    error C2664: 'osg::StateSet::setTextureAttribute' : impossible de
    convertir le paramètre 2 de 'osg::ref_ptr<T>' en 'osg::StateAttribute *'
    1>        with
    1>        [
    1>            T=osg::Texture2D
    1>        ]
    1>        Aucun opérateur de conversion définie par l'utilisateur
    disponible qui puisse effectuer cette conversion, ou l'opérateur ne
    peut pas être appelé
    1>..\..\..\sources\src\examples\osggeodemo\osggeodemo.cpp(337) :
    error C2664: 'osg::StateSet::setTextureAttributeAndModes' :
    impossible de convertir le paramètre 2 de 'osg::ref_ptr<T>' en
    'osg::StateAttribute *'
    1>        with
    1>        [
    1>            T=osg::Texture2D
    1>        ]
    1>        Aucun opérateur de conversion définie par l'utilisateur
    disponible qui puisse effectuer cette conversion, ou l'opérateur ne
    peut pas être appelé
    1>Le journal de génération a été enregistré à l'emplacement
    
"file://z:\OSG_2.6.1\binaries\examples\osggeodemo\example_osggeodemo.dir\Release\BuildLog.htm"
    1>Examples osggeodemo - 2 erreur(s), 0 avertissement(s)
    ========== Génération : 0 a réussi, 1 a échoué, 0 mis à jour, 0 a
    été ignoré ==========

    About 30 fps : see attached file.


    Vincent.


    2008/12/18 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com
    <mailto:3dh...@gmail.com>>

        sorry, i am working with latest SVN version (but not so
        important) but the attached SSAO version (latest)

        see attachement

        :-)

        /adrian

        2008/12/18 Vincent Bourdier <vincent.bourd...@gmail.com
        <mailto:vincent.bourd...@gmail.com>>

            Hi,

            Which version do you speeking about ? last OSG version ?
            SSAO last version ?
            My todo list is full so I can try to have a look on it, but
            I cannot say when...

            Vincent.

            2008/12/18 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com
            <mailto:3dh...@gmail.com>>

                Hi Vincent,

                the current version is much faster (arround 30FPS) on my
                NVidia Quatro 570M, can you rebuild the latest version
                and send my the compiler bugs (please)

                the resizing issue, i am awar of it not yet solved.

                /adrian

                2008/12/18 Vincent Bourdier <vincent.bourd...@gmail.com
                <mailto:vincent.bourd...@gmail.com>>

                    On VS 2005 SP1 OSG 2.6.1 : still the 3 .get()
                    missing on "texture" variable.

                    Around 15-20 FPS, but after resize of the
                    window...see attached file.

                    Vincent.

                    008/12/18 Adrian Egli OpenSceneGraph (3D)
                    <3dh...@gmail.com <mailto:3dh...@gmail.com>>

                        where are the bugs, my version compiled under VS
                        2005 (c++) latest SVN version

                        /adrian

                        2008/12/18 Kimmo Kotajärvi
                        <kimmo.kotaja...@vianova.fi
                        <mailto:kimmo.kotaja...@vianova.fi>>

                            Works nicely, if a bit slow (~15fps) and the
                            window can't be resized correctly.

                            The code was missing three ref_ptr .get()s,
                            so I guess you didn't compile the version
                            you attached…

                            http://paahdin.com/shared/images/ssao.png

                            
------------------------------------------------------------------------

                            *Lähettäjä:*
                            osg-users-boun...@lists.openscenegraph.org
                            <mailto:osg-users-boun...@lists.openscenegraph.org>
                            [mailto:osg-users-boun...@lists.openscenegraph.org
                            <mailto:osg-users-boun...@lists.openscenegraph.org>]
                            *Puolesta *Adrian Egli OpenSceneGraph (3D)
                            *Lähetetty:* 17. joulukuuta 2008 18:24
                            *Vastaanottaja:* OpenSceneGraph Users
                            *Aihe:* [osg-users] please test... SSAO (v1.0)

                            Hi all ,

                            please test this first version of SSAO
                            Effect (Node)

                            There is still a problem (512 x 512) texture,
                            gaussian filter purly implemented on GPU

                            finally i have 10-15 FPS



                            /adrian


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