Sorry, forgot to precise :

Nvidia Gforce 8600 GTS

Vincent.

2008/12/18 J.P. Delport <jpdelp...@csir.co.za>

> Hi,
>
> compiled OK here on Debian Sid, 40fps on GeForce Go 7400.
>
> jp
>
> Adrian Egli OpenSceneGraph (3D) wrote:
>
>> Hi Vincent,
>>
>> the current version is much faster (arround 30FPS) on my NVidia Quatro
>> 570M, can you rebuild the latest version and send my the compiler bugs
>> (please)
>>
>> the resizing issue, i am awar of it not yet solved.
>>
>> /adrian
>>
>> 2008/12/18 Vincent Bourdier <vincent.bourd...@gmail.com <mailto:
>> vincent.bourd...@gmail.com>>
>>
>>    On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on "texture"
>>    variable.
>>
>>    Around 15-20 FPS, but after resize of the window...see attached file.
>>
>>    Vincent.
>>
>>    008/12/18 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com
>>    <mailto:3dh...@gmail.com>>
>>
>>        where are the bugs, my version compiled under VS 2005 (c++)
>>        latest SVN version
>>
>>        /adrian
>>
>>        2008/12/18 Kimmo Kotajärvi <kimmo.kotaja...@vianova.fi
>>        <mailto:kimmo.kotaja...@vianova.fi>>
>>
>>            Works nicely, if a bit slow (~15fps) and the window can't be
>>            resized correctly.
>>
>>
>>            The code was missing three ref_ptr .get()s, so I guess you
>>            didn't compile the version you attached…
>>
>>
>>            http://paahdin.com/shared/images/ssao.png
>>
>>
>>
>>  ------------------------------------------------------------------------
>>
>>            *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org
>>            <mailto:osg-users-boun...@lists.openscenegraph.org>
>>            [mailto:osg-users-boun...@lists.openscenegraph.org
>>            <mailto:osg-users-boun...@lists.openscenegraph.org>]
>>            *Puolesta *Adrian Egli OpenSceneGraph (3D)
>>            *Lähetetty:* 17. joulukuuta 2008 18:24
>>            *Vastaanottaja:* OpenSceneGraph Users
>>            *Aihe:* [osg-users] please test... SSAO (v1.0)
>>
>>
>>            Hi all ,
>>
>>            please test this first version of SSAO Effect (Node)
>>
>>            There is still a problem (512 x 512) texture,
>>            gaussian filter purly implemented on GPU
>>
>>            finally i have 10-15 FPS
>>
>>
>>
>>            /adrian
>>
>>
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>>
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>>
>>
>>
>>        --        ********************************************
>>        Adrian Egli
>>
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>>
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>>
>>
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>>
>>
>>
>> --
>> ********************************************
>> Adrian Egli
>>
>>
>> ------------------------------------------------------------------------
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