Hi Robert, hi all,

Err... about CDash, is there any preference of type (nightly, continuous, 
experimental)? I'm not used to CDash and don't really know the differences (if 
there is any). And are there things I should know about it, or about sumbitting 
a build?
Thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Tue, 27 Jan 2009 16:39:43 +0100, Robert Osfield <[email protected]> a 
écrit:

> Guys, please stop pontificating about bug tracking/ticketing etc.
> Leave this type of long winded discussion until after we've got
> OSG-2.8 out the door.  Learning and introducing new schemes is not
> what you do when you have an immenient release, instead you get on
> with job of testing and debugging and readying packaging.  Sometimes
> this community is far more capable of talking than doing...
>
> Lets just go the job done.  Things that need doing are:
>
>  1) Testing of build + runtime against real client apps across as many
> platforms as possible.
>  2) Fixing bugs
>  3) Completing the packaging support
>  4) Working out how we can better fit into distro packaging systems,
> liasing with package maintainers.
>  5) Submitting builds to the CDash dashboard :
> http://www.cdash.org/CDashPublic/viewConfigure.php?buildid=7682
>  6) Updating docs/wiki/news items for the OSG-2.8
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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