Hi Robert, hi all, Err... about CDash, is there any preference of type (nightly, continuous, experimental)? I'm not used to CDash and don't really know the differences (if there is any). And are there things I should know about it, or about sumbitting a build? Thanks.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 27 Jan 2009 16:39:43 +0100, Robert Osfield <[email protected]> a écrit: > Guys, please stop pontificating about bug tracking/ticketing etc. > Leave this type of long winded discussion until after we've got > OSG-2.8 out the door. Learning and introducing new schemes is not > what you do when you have an immenient release, instead you get on > with job of testing and debugging and readying packaging. Sometimes > this community is far more capable of talking than doing... > > Lets just go the job done. Things that need doing are: > > 1) Testing of build + runtime against real client apps across as many > platforms as possible. > 2) Fixing bugs > 3) Completing the packaging support > 4) Working out how we can better fit into distro packaging systems, > liasing with package maintainers. > 5) Submitting builds to the CDash dashboard : > http://www.cdash.org/CDashPublic/viewConfigure.php?buildid=7682 > 6) Updating docs/wiki/news items for the OSG-2.8 > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

