Hi Paul,

This needs to be confirmed, but I think Robert's mind is to go to 3.0 to allow 
the whole community to introduce things that "break backwards compatibility", 
as you say. You even posted a thing on the thread "Ideas for OSG v3.0", where 
Art Tevs told about reorganizing nodekits/plugins ( 
http://osgforum.tevs.eu/viewtopic.php?p=5006#5006 ).
Of course if nothing special breaks the compatibility, or if there is not a 
huge pile of new features, I think going to 2.10 should be okay.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 05 Feb 2009 00:11:04 +0100, Paul Martz <[email protected]> a écrit:

> Hi all -- I've seen a couple of posts now implying that the next stable
> release after 2.8 will be called "3.0". I wanted to open a discussion on
> this so that we can get some clarification.
> 
> Unless the next stable release will break lots of backwards compatibility,
> I'd opt for calling it "2.10", then "2.12", etc. No need to change the major
> revision number unless we break backwards compatibility, and although there
> has been some discussion of that, nothing definite yet at this point as far
> as I know.
> 
> Robert, comments?
> 
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com <http://www.skew-matrix.com/>
> +1 303 859 9466

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to