Hi Paul, This needs to be confirmed, but I think Robert's mind is to go to 3.0 to allow the whole community to introduce things that "break backwards compatibility", as you say. You even posted a thing on the thread "Ideas for OSG v3.0", where Art Tevs told about reorganizing nodekits/plugins ( http://osgforum.tevs.eu/viewtopic.php?p=5006#5006 ). Of course if nothing special breaks the compatibility, or if there is not a huge pile of new features, I think going to 2.10 should be okay.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 05 Feb 2009 00:11:04 +0100, Paul Martz <[email protected]> a écrit: > Hi all -- I've seen a couple of posts now implying that the next stable > release after 2.8 will be called "3.0". I wanted to open a discussion on > this so that we can get some clarification. > > Unless the next stable release will break lots of backwards compatibility, > I'd opt for calling it "2.10", then "2.12", etc. No need to change the major > revision number unless we break backwards compatibility, and although there > has been some discussion of that, nothing definite yet at this point as far > as I know. > > Robert, comments? > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com <http://www.skew-matrix.com/> > +1 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

