Hi Robert, hi all, Do you think it could be worth trying a kind of "sandbox" server built on SourceForge? This would help us to check what could be the future issues with such a system. I don't have a "true" server (just my main machine with a bandwith that fits for personnal usage, and that is not online all the time), but I can do it... Moreover, we could run a CDash on it, so that we would not be limited to 50 warnings :) Comments?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 05 Feb 2009 15:30:56 +0100, Sukender <[email protected]> a écrit: > Hi JS, > > I confirm that: > - SourceForge is open source > - Can be installed on a custom server > - Can contain Trac ( :) ) > > That would be a _*VERY*_ nice idea, even for OSG 2.x. > I'm definitely in favor of that idea. > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Thu, 05 Feb 2009 15:14:02 +0100, Jean-Sébastien Guay > <[email protected]> a écrit: > >> Hi Robert, >> >>> One thing that might help would be to make sure the exploration phase >>> consisted of several small tasks that were doable in a couple of weeks >>> of development. The outcome would be small demo and the key part - >>> knowledge about this new domain. Such projects could easily by >>> managed as separate projects, or perhaps as a collection of >>> experimental projects that act as a scratch pad. >> >> I know Jose Luis is busy right now with the website stability issues. >> But this begs for OSGForge to become fully open, i.e. have users be able >> to register new projects and have automatic access to an SVN, a wiki and >> a bug tracker for their project, all from a single central site which is >> OSG branded (as opposed to having OSG-related projects scattered on >> SourceForge, Google Code, authors' personal sites, and who knows how >> many other places). >> >> I seem to remember seeing that SourceForge's server software was open >> source and could be used to create similar sites. If this is true, or if >> something similar exists, perhaps this would be a better choice than >> Tracs for an OSGForge type of site? We could keep Tracs for the main OSG >> site though (but maybe upgrade it to the latest version so that users >> can register accounts instead of all using the osg account for wiki edits). >> >> I've offered my (part-time) help in maintaining the OSG site to Jose >> Luis in the past, but he said since the server belonged to his school >> they would be reluctant to let an "outsider" get access to one of their >> servers. Perhaps when the server is moved to a virtual server, this >> issue would be less important since the server would be isolated from >> their own network, and I could lend a hand. >> >> I think getting a distributed infrastructure and letting users register >> (both for accounts to edit the wiki and for OSGForge projects) is of >> vital importance for OSG's surrounding ecosystem, especially since we >> are talking more and more about nodekits being important for OSG 2.x and >> new API support/tests being important for OSG 3.x. >> >> J-S > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

