Hi Robert, hi all,

Do you think it could be worth trying a kind of "sandbox" server built on 
SourceForge? This would help us to check what could be the future issues with 
such a system. I don't have a "true" server (just my main machine with a 
bandwith that fits for personnal usage, and that is not online all the time), 
but I can do it...
Moreover, we could run a CDash on it, so that we would not be limited to 50 
warnings :)
Comments?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 05 Feb 2009 15:30:56 +0100, Sukender <[email protected]> a écrit:

> Hi JS,
>
> I confirm that:
> - SourceForge is open source
> - Can be installed on a custom server
> - Can contain Trac ( :) )
>
> That would be a _*VERY*_ nice idea, even for OSG 2.x.
> I'm definitely in favor of that idea.
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Thu, 05 Feb 2009 15:14:02 +0100, Jean-Sébastien Guay 
> <[email protected]> a écrit:
>
>> Hi Robert,
>>
>>> One thing that might help would be to make sure the exploration phase
>>> consisted of several small tasks that were doable in a couple of weeks
>>> of development.  The outcome would be small demo and the key part -
>>> knowledge about this new domain.  Such projects could easily by
>>> managed as separate projects, or perhaps as a collection of
>>> experimental projects that act as a scratch pad.
>>
>> I know Jose Luis is busy right now with the website stability issues.
>> But this begs for OSGForge to become fully open, i.e. have users be able
>> to register new projects and have automatic access to an SVN, a wiki and
>> a bug tracker for their project, all from a single central site which is
>> OSG branded (as opposed to having OSG-related projects scattered on
>> SourceForge, Google Code, authors' personal sites, and who knows how
>> many other places).
>>
>> I seem to remember seeing that SourceForge's server software was open
>> source and could be used to create similar sites. If this is true, or if
>> something similar exists, perhaps this would be a better choice than
>> Tracs for an OSGForge type of site? We could keep Tracs for the main OSG
>> site though (but maybe upgrade it to the latest version so that users
>> can register accounts instead of all using the osg account for wiki edits).
>>
>> I've offered my (part-time) help in maintaining the OSG site to Jose
>> Luis in the past, but he said since the server belonged to his school
>> they would be reluctant to let an "outsider" get access to one of their
>> servers. Perhaps when the server is moved to a virtual server, this
>> issue would be less important since the server would be isolated from
>> their own network, and I could lend a hand.
>>
>> I think getting a distributed infrastructure and letting users register
>> (both for accounts to edit the wiki and for OSGForge projects) is of
>> vital importance for OSG's surrounding ecosystem, especially since we
>> are talking more and more about nodekits being important for OSG 2.x and
>> new API support/tests being important for OSG 3.x.
>>
>> J-S
>
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