Hi JS,

I confirm that:
- SourceForge is open source
- Can be installed on a custom server
- Can contain Trac ( :) )

That would be a _*VERY*_ nice idea, even for OSG 2.x.
I'm definitely in favor of that idea.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 05 Feb 2009 15:14:02 +0100, Jean-Sébastien Guay 
<[email protected]> a écrit:

> Hi Robert,
>
>> One thing that might help would be to make sure the exploration phase
>> consisted of several small tasks that were doable in a couple of weeks
>> of development.  The outcome would be small demo and the key part -
>> knowledge about this new domain.  Such projects could easily by
>> managed as separate projects, or perhaps as a collection of
>> experimental projects that act as a scratch pad.
>
> I know Jose Luis is busy right now with the website stability issues.
> But this begs for OSGForge to become fully open, i.e. have users be able
> to register new projects and have automatic access to an SVN, a wiki and
> a bug tracker for their project, all from a single central site which is
> OSG branded (as opposed to having OSG-related projects scattered on
> SourceForge, Google Code, authors' personal sites, and who knows how
> many other places).
>
> I seem to remember seeing that SourceForge's server software was open
> source and could be used to create similar sites. If this is true, or if
> something similar exists, perhaps this would be a better choice than
> Tracs for an OSGForge type of site? We could keep Tracs for the main OSG
> site though (but maybe upgrade it to the latest version so that users
> can register accounts instead of all using the osg account for wiki edits).
>
> I've offered my (part-time) help in maintaining the OSG site to Jose
> Luis in the past, but he said since the server belonged to his school
> they would be reluctant to let an "outsider" get access to one of their
> servers. Perhaps when the server is moved to a virtual server, this
> issue would be less important since the server would be isolated from
> their own network, and I could lend a hand.
>
> I think getting a distributed infrastructure and letting users register
> (both for accounts to edit the wiki and for OSGForge projects) is of
> vital importance for OSG's surrounding ecosystem, especially since we
> are talking more and more about nodekits being important for OSG 2.x and
> new API support/tests being important for OSG 3.x.
>
> J-S

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