Hi JS, I confirm that: - SourceForge is open source - Can be installed on a custom server - Can contain Trac ( :) )
That would be a _*VERY*_ nice idea, even for OSG 2.x. I'm definitely in favor of that idea. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 05 Feb 2009 15:14:02 +0100, Jean-Sébastien Guay <[email protected]> a écrit: > Hi Robert, > >> One thing that might help would be to make sure the exploration phase >> consisted of several small tasks that were doable in a couple of weeks >> of development. The outcome would be small demo and the key part - >> knowledge about this new domain. Such projects could easily by >> managed as separate projects, or perhaps as a collection of >> experimental projects that act as a scratch pad. > > I know Jose Luis is busy right now with the website stability issues. > But this begs for OSGForge to become fully open, i.e. have users be able > to register new projects and have automatic access to an SVN, a wiki and > a bug tracker for their project, all from a single central site which is > OSG branded (as opposed to having OSG-related projects scattered on > SourceForge, Google Code, authors' personal sites, and who knows how > many other places). > > I seem to remember seeing that SourceForge's server software was open > source and could be used to create similar sites. If this is true, or if > something similar exists, perhaps this would be a better choice than > Tracs for an OSGForge type of site? We could keep Tracs for the main OSG > site though (but maybe upgrade it to the latest version so that users > can register accounts instead of all using the osg account for wiki edits). > > I've offered my (part-time) help in maintaining the OSG site to Jose > Luis in the past, but he said since the server belonged to his school > they would be reluctant to let an "outsider" get access to one of their > servers. Perhaps when the server is moved to a virtual server, this > issue would be less important since the server would be isolated from > their own network, and I could lend a hand. > > I think getting a distributed infrastructure and letting users register > (both for accounts to edit the wiki and for OSGForge projects) is of > vital importance for OSG's surrounding ecosystem, especially since we > are talking more and more about nodekits being important for OSG 2.x and > new API support/tests being important for OSG 3.x. > > J-S _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

