HI Marco, On Thu, Feb 5, 2009 at 11:11 AM, Marco Fiocco <[email protected]> wrote: > as an example of a concrete project for shaping OSG 3.0 I suggest developing > a ray tracing backend for meshes and point clouds (not only volume > rendering), probably using OpenCL. > Is there anyone else interested in this?
This would be an interesting project for sure, it would exercise OpenCL usage, and wouldn't need to test out OpenGL 3.x/ES migration. One might even be able to spawn OpenCL support for OSG-2.x from such an initiative as well. One thing that might help would be to make sure the exploration phase consisted of several small tasks that were doable in a couple of weeks of development. The outcome would be small demo and the key part - knowledge about this new domain. Such projects could easily by managed as separate projects, or perhaps as a collection of experimental projects that act as a scratch pad. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

