HI Marco,

On Thu, Feb 5, 2009 at 11:11 AM, Marco Fiocco <[email protected]> wrote:
> as an example of a concrete project for shaping OSG 3.0 I suggest developing
> a ray tracing backend for meshes and point clouds (not only volume
> rendering), probably using OpenCL.
> Is there anyone else interested in this?

This would be an interesting project for sure, it would exercise
OpenCL usage, and wouldn't need to test out OpenGL 3.x/ES migration.
One might even be able to spawn OpenCL support for OSG-2.x from such
an initiative as well.

One thing that might help would be to make sure the exploration phase
consisted of several small tasks that were doable in a couple of weeks
of development.  The outcome would be small demo and the key part -
knowledge about this new domain.  Such projects could easily by
managed as separate projects, or perhaps as a collection of
experimental projects that act as a scratch pad.

Robert.
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