Okay.
BTW, I don't find where to download SourceForge... I said it is open source... 
or *WAS* is?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Le Thu, 05 Feb 2009 15:41:29 +0100, Robert Osfield <[email protected]> a 
écrit:

> Hi Sukender,
>
> As I just mentioned in a reply to JS, the new virtual server should
> give us a bit more flexibility w.r.t. setting up new services.  I'll
> not dive in any more on this topic right now as the release has to be
> be primary focus.
>
> Robert.
>
> On Thu, Feb 5, 2009 at 2:38 PM, Sukender <[email protected]> wrote:
>> Hi Robert, hi all,
>>
>> Do you think it could be worth trying a kind of "sandbox" server built on 
>> SourceForge? This would help us to check what could be the future issues 
>> with such a system. I don't have a "true" server (just my main machine with 
>> a bandwith that fits for personnal usage, and that is not online all the 
>> time), but I can do it...
>> Moreover, we could run a CDash on it, so that we would not be limited to 50 
>> warnings :)
>> Comments?
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>
>>
>> Le Thu, 05 Feb 2009 15:30:56 +0100, Sukender <[email protected]> a écrit:
>>
>>> Hi JS,
>>>
>>> I confirm that:
>>> - SourceForge is open source
>>> - Can be installed on a custom server
>>> - Can contain Trac ( :) )
>>>
>>> That would be a _*VERY*_ nice idea, even for OSG 2.x.
>>> I'm definitely in favor of that idea.
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>>
>>>
>>> Le Thu, 05 Feb 2009 15:14:02 +0100, Jean-Sébastien Guay 
>>> <[email protected]> a écrit:
>>>
>>>> Hi Robert,
>>>>
>>>>> One thing that might help would be to make sure the exploration phase
>>>>> consisted of several small tasks that were doable in a couple of weeks
>>>>> of development.  The outcome would be small demo and the key part -
>>>>> knowledge about this new domain.  Such projects could easily by
>>>>> managed as separate projects, or perhaps as a collection of
>>>>> experimental projects that act as a scratch pad.
>>>>
>>>> I know Jose Luis is busy right now with the website stability issues.
>>>> But this begs for OSGForge to become fully open, i.e. have users be able
>>>> to register new projects and have automatic access to an SVN, a wiki and
>>>> a bug tracker for their project, all from a single central site which is
>>>> OSG branded (as opposed to having OSG-related projects scattered on
>>>> SourceForge, Google Code, authors' personal sites, and who knows how
>>>> many other places).
>>>>
>>>> I seem to remember seeing that SourceForge's server software was open
>>>> source and could be used to create similar sites. If this is true, or if
>>>> something similar exists, perhaps this would be a better choice than
>>>> Tracs for an OSGForge type of site? We could keep Tracs for the main OSG
>>>> site though (but maybe upgrade it to the latest version so that users
>>>> can register accounts instead of all using the osg account for wiki edits).
>>>>
>>>> I've offered my (part-time) help in maintaining the OSG site to Jose
>>>> Luis in the past, but he said since the server belonged to his school
>>>> they would be reluctant to let an "outsider" get access to one of their
>>>> servers. Perhaps when the server is moved to a virtual server, this
>>>> issue would be less important since the server would be isolated from
>>>> their own network, and I could lend a hand.
>>>>
>>>> I think getting a distributed infrastructure and letting users register
>>>> (both for accounts to edit the wiki and for OSGForge projects) is of
>>>> vital importance for OSG's surrounding ecosystem, especially since we
>>>> are talking more and more about nodekits being important for OSG 2.x and
>>>> new API support/tests being important for OSG 3.x.
>>>>
>>>> J-S
>>>
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>>
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