Hi Stephan, hmm, you are pointing an interesting feature, which I could take into account to implement for the next stable version. However I am wonder if a multisampling capability has to be supported on the osgPPU side or just on the OSG side. As for me, a multisampling/supersampling is a renderbuffer, into which the scene is rasterized/rendered and then its content is copied into or accessed as a texture and processed further. Hence, it is a question of setting up the render buffer of the camera in your scene properly, so that the output can be processed as usual texture.
Or did I misunderstood something? Can you bring more ideas or wishes, what do you like to have? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7334#7334 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

