Hi Stephan,

hmm, you are pointing an interesting feature, which I could take into account 
to implement for the next stable version. 
However I am wonder if a multisampling capability has to be supported on the 
osgPPU side or just on the OSG side. As for me, a multisampling/supersampling 
is a renderbuffer, into which the scene is rasterized/rendered and then its 
content is copied into or accessed as a texture and processed further. Hence, 
it is a question of setting up the render buffer of the camera in your scene 
properly, so that the output can be processed as usual texture. 

Or did I misunderstood something? Can you bring more ideas or wishes, what do 
you like to have?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7334#7334





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