oh, I forgott, I've tested the code in the simple viewer example. However if 
one do add the line:

camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, 0, false, 4, 4); 

in the HDR example, there will be no HDR anymore :(. I suppose that there is 
still some misconfiguration of the multisampled buffer, so that it does copy 
the content of the multisampled fbo into the usual fbo (hence into the texture) 
and performs some format conversion or so, so that the HDR information get 
lost. This has to be investigated further.

art

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7413#7413





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to