oh, I forgott, I've tested the code in the simple viewer example. However if one do add the line:
camera->attach(osg::Camera::COLOR_BUFFER, texture, 0, 0, false, 4, 4); in the HDR example, there will be no HDR anymore :(. I suppose that there is still some misconfiguration of the multisampled buffer, so that it does copy the content of the multisampled fbo into the usual fbo (hence into the texture) and performs some format conversion or so, so that the HDR information get lost. This has to be investigated further. art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7413#7413 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

