Hi Jean Sebastien.

I don't know anything about multi gen creator... it is not an OSG plugin
right ?
It a free one ? google give me answers but I don't see anything about a free
product.

Is there any equivalent in OSG ?

Thanks.

Regards,
   Vincent.

2009/2/24 Jean-Sébastien Guay <[email protected]>

> Hi Vincent,
>
>  I use 3 lights in the scene, but sometimes there is some lighting strange
>> behavior, depending a very little camera orientation change...
>>
>
> From the screenshots I can't say if this is your problem, but I have
> sometimes seen some cases where moving the camera just a little bit would
> make an object "flash" - i.e. the lighting would be dark then light then
> dark then light.
>
> I have found that this was often caused by the model not having vertex
> normals in it. In my case I would fix it by opening the model in MultiGen
> Creator and using the "Calculate Shading" tool, which calculates vertex
> normals for the model, and resaving it.
>
> In my case, this problem did not appear when using the fixed pipeline. I
> assume that's because the fixed pipeline can handle cases where the model
> has only face normals just fine, whereas my shaders assumed that vertex
> normals were available, and in the case of some models that wasn't true.
>
> Hope this helps,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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