Hi Jean Sebastien. I don't know anything about multi gen creator... it is not an OSG plugin right ? It a free one ? google give me answers but I don't see anything about a free product.
Is there any equivalent in OSG ? Thanks. Regards, Vincent. 2009/2/24 Jean-Sébastien Guay <[email protected]> > Hi Vincent, > > I use 3 lights in the scene, but sometimes there is some lighting strange >> behavior, depending a very little camera orientation change... >> > > From the screenshots I can't say if this is your problem, but I have > sometimes seen some cases where moving the camera just a little bit would > make an object "flash" - i.e. the lighting would be dark then light then > dark then light. > > I have found that this was often caused by the model not having vertex > normals in it. In my case I would fix it by opening the model in MultiGen > Creator and using the "Calculate Shading" tool, which calculates vertex > normals for the model, and resaving it. > > In my case, this problem did not appear when using the fixed pipeline. I > assume that's because the fixed pipeline can handle cases where the model > has only face normals just fine, whereas my shaders assumed that vertex > normals were available, and in the case of some models that wasn't true. > > Hope this helps, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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