Jean-Sébastien Guay wrote:
I imagine that any modeling software should have a tool to generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In Creator it's called "Calculate Shading", but it may be called something else in other modeling software.
I think 3ds Max calls them "smoothing groups". --"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

