jonim8or wrote: > I have the same problem, with lights switching on and off for one shape in my > scene.
I have a similar problem in a scene with large flat terrain areas. When there is no vertex in close view it seems that OpenGL can't determine the appropriate lighting for the surface and therefore doesn't. Adding points with normals to the large area solves the problem. HTH, ------------------------ -- Steven Saunderson ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7681#7681 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

