jonim8or wrote:
> I have the same problem, with lights switching on and off for one shape in my 
> scene.

I have a similar problem in a scene with large flat terrain areas.  When there 
is no vertex in close view it seems that OpenGL can't determine the appropriate 
lighting for the surface and therefore doesn't.  Adding points with normals to 
the large area solves the problem.

HTH,

------------------------
-- Steven Saunderson

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http://forum.openscenegraph.org/viewtopic.php?p=7681#7681





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