Hi JS,

On Fri, Feb 27, 2009 at 3:19 AM, Jean-Sébastien Guay
<[email protected]> wrote:
> Sure, I should have said "is it ratified by the ISO or another international
> standards body". Still, is OpenGL really a standard? A de-facto standard,
> perhaps, as much as OSG is the de-facto standard for scene graphs. But it's
> a spec, not a standard in the broader sense.

Ahh, I recognize the condition now, we have an open standards denier ;-)

>From the Khronos website, it leads with:

"The Khronos Group is an industry consortium creating open standards
for the authoring and acceleration of parallel computing, graphics and
dynamic media on a wide variety of platforms and devices."

> Anyways, I want to be clear that I don't belittle OpenGL in the least. It's
> a great tool that I use everyday (either through OSG or not).

Calling OpenGL a de-facto standard rather than an open standard is
belittling OpenGL, Khronous and the ARB.  Open standards take courage
and conviction to develop.

Sure I wish Khronous/ARB would be more open to outside contributors, I
wish the process of developing OpenGL was more open, but the final
specs are are a royalty free open specs.  This allows Mesa to exists
without buying into any consortium, and allows it's license to be be
open.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to