Hi Robert,

Competing standards are a bad thing as it breaks interoperability and
divides the market place into targeting one or other, or both
standards.

I understand your points, but I don't see how that's different from any market... I could give lots of examples of similar competition: Mac vs Windows vs Linux, diesel vs gasoline, digital cable vs satellite, ... And in all those cases, they either coexist trying to gain higher market share from competitors, or one dies (Blu-ray vs HD-DVD for example) because of market forces (i.e. the consumer decides, sometimes based on merit, sometimes based on other factors).

I don't see how we can do anything to change that, we just have to accept it and try to drive OpenGL to take DirectX's market share (which is what we're trying to do, of course).

I can also think of many reasons why competition is good, one of which is faster rate of innovation.

I think if it weren't Direct3D, if some other standard were competing with OpenGL, we'd be having this same discussion. Even if that other standard was also an open standard (which could happen because of the nature of open standards). So I don't really see the point in discussing it, we can only accept it and try to make the best of it.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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