Well, I don't know your needs! :D Do you need OpenAL++ things like: - A class for converting audio? (AudioConvert) - Support for streaming? (FileStream) - Support for ogg-Vorbis streaming? - Various classes around OpenAL (Listener, PositionedObject, Source, Sample...)?
Do you need to put a node in your scene graph? (osgAL::*) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Mar 2009 10:13:00 +0100, Robert Osfield <robert.osfi...@gmail.com> a écrit: > Hi Sukender, > > On Sat, Feb 28, 2009 at 3:06 PM, Sukender <suky0...@free.fr> wrote: >> I understand. And what about using code from osgAL for your needs? > > In what form? I've only briefly looked at osgAL a couple of time so > don't know that code base well yet. Are you thinking of some specific > classes? > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org