Hi Sukender, The needs for the providing audio for movies read by the ffmpeg is that we have a AudioSink implementation that can pull the data from osg::AudioStream and play it. We don't need a scene graph node, or reading support for the ffmpeg plugin as it stands. I'm basically working to get the present plugin up to feature competitive for first the xine-lib plugin and later hopefully the quicktime plugin.
FYI, the ffmpeg has ogg support available - in fact I'm just download a .ogg movie for testing. I would be not be surprised if we could get it handle the audio reading as well. Robert. On Mon, Mar 2, 2009 at 3:50 PM, Sukender <[email protected]> wrote: > Well, I don't know your needs! :D Do you need OpenAL++ things like: > - A class for converting audio? (AudioConvert) > - Support for streaming? (FileStream) > - Support for ogg-Vorbis streaming? > - Various classes around OpenAL (Listener, PositionedObject, Source, > Sample...)? > > Do you need to put a node in your scene graph? (osgAL::*) > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Mon, 02 Mar 2009 10:13:00 +0100, Robert Osfield <[email protected]> > a écrit: > >> Hi Sukender, >> >> On Sat, Feb 28, 2009 at 3:06 PM, Sukender <[email protected]> wrote: >>> I understand. And what about using code from osgAL for your needs? >> >> In what form? I've only briefly looked at osgAL a couple of time so >> don't know that code base well yet. Are you thinking of some specific >> classes? >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

