Hi Julia,

thanks Skylark! - that would explain the different results Im getting for unit 0 and 1 with a ShapeDrawable. Ive now changed to a model derived from osg::Geometry and the texture animation is working fine.

Good to hear!

Those ShapeDrawable classes seem limiting ... is there a goal to derive them 
from osg::Geometry rather than the current raw OpenGL calls?

Yes they are limiting, as Robert has said often before they were done for quick prototyping but in hindsight he would have made them based on osg::Geometry instead (as this kind of question/problem pops up pretty often on this list). Refactoring them and basing them on osg::Geometry is one of the little projects I have on my list for a rainy day (but there don't seem to be much of those these days :-( ).

Glad I could help,

J-S
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Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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