hi Robert,

so if all textures are disabled initially is there any difference between 
textures 0 and 1? Because the exact same code works for texture 0 but not 
texture 1.
I saw in the archives a snippet 
(http://groups.google.com/group/osg-users/browse_thread/thread/616a24590cce9c3) 
where the texture coordinates were set manually like this:

Code:
geometry->setTexCoordArray(1, geometry->getTexCoordArray(0)); 


I cant do this because my drawable does not inherit from osg::Geometry, but is 
something manual like this needed for non-zero textures?




> Most likely the problems you are seeing are related to not setting up the 
> scene graph appropriately

What kind of settings can effect whether a texture is displayed?


Julia

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http://forum.openscenegraph.org/viewtopic.php?p=9911#9911





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