hi Robert, so if all textures are disabled initially is there any difference between textures 0 and 1? Because the exact same code works for texture 0 but not texture 1. I saw in the archives a snippet (http://groups.google.com/group/osg-users/browse_thread/thread/616a24590cce9c3) where the texture coordinates were set manually like this:
Code: geometry->setTexCoordArray(1, geometry->getTexCoordArray(0)); I cant do this because my drawable does not inherit from osg::Geometry, but is something manual like this needed for non-zero textures? > Most likely the problems you are seeing are related to not setting up the > scene graph appropriately What kind of settings can effect whether a texture is displayed? Julia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9911#9911 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

