Hi Julia,

On Thu, Apr 9, 2009 at 2:17 AM, Julia Guo <[email protected]> wrote:

>
> > Is your drawable a ShapeDrawable? Then you're pretty much out of luck,
> > because these only set texture coordinates on unit 0 and don't give you
> > access to their internals.
>
>
> thanks Skylark! - that would explain the different results Im getting for
> unit 0 and 1 with a ShapeDrawable.
> Ive now changed to a model derived from osg::Geometry and the texture
> animation is working fine.
>
>
> Those ShapeDrawable classes seem limiting ... is there a goal to derive
> them from osg::Geometry rather than the current raw OpenGL calls?
>


ShapeDrawable has turned out to be as much as hinderance as they have been a
help.  I added them just as convenience for quickly visualizing the shape
primitives, without any intention of it being widely used.   I would like to
see ShapeDrawable deprecated and replaced by a facility that creates
osg::Geometry given a shape primitive.   Alas I have many things on my TODO
list and replacing ShapeDrawable is towards the back of this list.

Robert.
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