hi, 

> I added them just as convenience for quickly visualizing the shape 
> primitives, without any intention of it being widely used.

thats interesting to know. OK I will try to stay away from them until they are 
refactored.

I found that like with lights there is an OpenGL limit on the maximum number of 
textures (GL_MAX_TEXTURE_UNITS_ARB), which can be quite small on some platforms.
How do people deal with this limitation? Because Ive used OpenGL based CAD 
programs that let me load as many textures as I want.

Julia

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http://forum.openscenegraph.org/viewtopic.php?p=10384#10384





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