hi,
> I added them just as convenience for quickly visualizing the shape > primitives, without any intention of it being widely used. thats interesting to know. OK I will try to stay away from them until they are refactored. I found that like with lights there is an OpenGL limit on the maximum number of textures (GL_MAX_TEXTURE_UNITS_ARB), which can be quite small on some platforms. How do people deal with this limitation? Because Ive used OpenGL based CAD programs that let me load as many textures as I want. Julia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10384#10384 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

