> Is your drawable a ShapeDrawable? Then you're pretty much out of luck, > because these only set texture coordinates on unit 0 and don't give you > access to their internals.
thanks Skylark! - that would explain the different results Im getting for unit 0 and 1 with a ShapeDrawable. Ive now changed to a model derived from osg::Geometry and the texture animation is working fine. Those ShapeDrawable classes seem limiting ... is there a goal to derive them from osg::Geometry rather than the current raw OpenGL calls? Julia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9949#9949 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

