Hi Julia,
On Wed, Apr 8, 2009 at 2:35 PM, Julia Guo <mrvoltem...@gmail.com> wrote: > hi Robert, > > so if all textures are disabled initially is there any difference between > textures 0 and 1? Because the exact same code works for texture 0 but not > texture 1. > I saw in the archives a snippet ( > http://groups.google.com/group/osg-users/browse_thread/thread/616a24590cce9c3) > where the texture coordinates were set manually like this: > > Code: > geometry->setTexCoordArray(1, geometry->getTexCoordArray(0)); > > > I cant do this because my drawable does not inherit from osg::Geometry, but > is something manual like this needed for non-zero textures? You will need texture coordinates for all the texture unit you use. You'll either have to move to using a different technique or using osg::Geometry. > Most likely the problems you are seeing are related to not setting up the > scene graph appropriately > > What kind of settings can effect whether a texture is displayed? Well not provide texture coordinates correctly is one such example. Robert.
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org