Chris 'Xenon' Hanson wrote: > Yeah, but I had a way to avoid this. Let me look at my code again...
From memory, can't you create a NodeCallback that checks to see if it's being traversed by a CullVisitor (dynamic-cast the NodeVisitor) and if so, temporarily switch off the near/far computation, traverse the node/subgraph, and then turn it back on? >> J-S -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

