On Wed, Apr 22, 2009 at 4:36 PM, Chris 'Xenon' Hanson
<xe...@alphapixel.com> wrote:
> Jean-Sébastien Guay wrote:
>> I just had a thought, could the object on which this callback is set
>> have any influence on the results? Should I set the cull callback on the
>> Geode, or will any parent node do?
>> I was setting it on the parent node of my skydome, which is a
>> MatrixTransform. Perhaps that had some influence...
>  I no longer recall how I handled that, but I think I had a MatrixTransform 
> up there too.
>  I think I'd ask Robert if you're barking up the wrong tree. A little theory 
> validation
> goes a long way.

Can't add anything really, this has been a long and twisting thread.

Only things I can think of adding is perhaps adding the ability to
manually set the compute near/far that the CullVisitor would be
appropriate change.

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