On Wed, Apr 22, 2009 at 4:36 PM, Chris 'Xenon' Hanson <[email protected]> wrote: > Jean-Sébastien Guay wrote: >> I just had a thought, could the object on which this callback is set >> have any influence on the results? Should I set the cull callback on the >> Geode, or will any parent node do? >> I was setting it on the parent node of my skydome, which is a >> MatrixTransform. Perhaps that had some influence... > > I no longer recall how I handled that, but I think I had a MatrixTransform > up there too. > > I think I'd ask Robert if you're barking up the wrong tree. A little theory > validation > goes a long way.
Can't add anything really, this has been a long and twisting thread. Only things I can think of adding is perhaps adding the ability to manually set the compute near/far that the CullVisitor would be appropriate change. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

