Brian,

> A GPU solution is great for the rendering, but it doesn't support all the
other things on the cpu side that need to know about the ocean.

Agreed. However if that number of CPU items is limited in terms of sample
points, then the GPU/CPU tradeoff still can favour the GPU i.e. full ocean
FFT on GPU, limited CPU summations for small local grids. (That being said,
my initial experience is that this number has to be pretty small in order to
make it worth sending the FFT GPU wards. )

For ships, we often use RAO methods for determining ship motion, which can
then be a separate activity from the rendering - this does leave an all GPU
solution still attractive.

I would suggest that an all GPU FFT would just be one in a selection of
possible ocean surface techniques. An architecture that supports many such
techniques would be a good goal for this kind of project !

David
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