Hi David,

I would suggest that an all GPU FFT would just be one in a selection of possible ocean surface techniques. An architecture that supports many such techniques would be a good goal for this kind of project !

I totally agree. I'll be looking into how feasible this is, not just for offloading surface generation to the GPU, but in general for allowing selecting the surface generation technique from a list of possible techniques with different tradeoffs.

As soon as there's a non-GPL alternative integrated instead of FFTW, I can start working on that.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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