Hi,
It makes sense now, your python version used with blender is too old.
I dont know about macos soft, but could you check if you can use an up
to date version of python ?

Cheers,
Cedric


On Wed, 2009-05-20 at 18:53 +0200, Rafa Gaitan wrote:
> Hi Cedric,
> 
> I'm getting also problems with the osgexport, here is my output
> 
> [  0%] /Users/rgaitan/Projects/OSG/osgexport/data/robot/robot.blend
> guessing 'blender' ==
> '/Users/rgaitan/Applications/blender.app/Contents/MacOS/blender'
> Compiled with Python version 2.3.5.
> Checking for installed Python... got it!
> Traceback (most recent call last):
>   File "osgExport.py", line 35, in ?
>     import osg
>   File "./osg/__init__.py", line 1, in ?
>     import osgconf
>   File "./osg/osgconf.py", line 25, in ?
>     import osgobject
>   File "./osg/osgobject.py", line 31
>     CONCAT    = lambda s, j="": j.join(str(v) for v in s)
>                                                 ^
> SyntaxError: invalid syntax
> 
> Error executing Python script from command-line:
> osgExport.py (at line 31).
> 
> Blender quit
> ....
> 
> For the rest of the models is the same error.
> 
> Rafa.
> 
> 
> On Tue, May 19, 2009 at 12:27 PM, Cedric Pinson
> <cedric.pin...@plopbyte.net> wrote:
> > Hi,
> >
> > Humm very strange, ok try this:
> > - hg clone http://hg.plopbyte.net/osgexport/
> > - cd osgexport
> > - mkdir build
> > - cd build
> > - cmake ../
> > - make
> > it should say something in the console while exporting
> > Can you report the content of the console output ?
> >
> > It works on my ubuntu 9.04 here
> >
> > Cheers,
> > Cedric
> >
> > On Tue, 2009-05-19 at 10:07 +1200, Hartmut Seichter wrote:
> >> Thanks, Cedric - I just checked out latest revision. Same result ...
> >>
> >> On a fresh Ubuntu 9.04 with blender 2.48.1
> >>
> >> - install into ~/.blender/scripts (the readme says ~/.blender - this
> >> however does not work at all)
> >> - open blender with default layout and template (including the unit
> >> box)
> >> - File > Export > OpenSceneGraph (.osg)
> >> - Leave everything as default
> >> - Press "Write" button
> >> - Name file "Test.osg" (directory is $HOME)
> >> - Press "Export AnimTK" button
> >> - No error message (btw. on Mac OSX I get a message about checking on
> >> the console which is futile because no error messages are logged)
> >> - Check if Test.osg exists ... no - however Test.log exists with 0byte
> >>
> >> - I tested to add a simple translation animation - also no avail
> >>
> >> Disclaimer - I poke more or less in the dark with blender however I
> >> would suspect the exporter can handle a single box - or is the
> >> exporter only capable to export rigged animations, which would raise
> >> the question how this exporter can work in conjuntion with the
> >> existing osg exporter.
> >>
> >>
> >> Cheers,
> >> Hartmut
> >>
> >>
> >> On 19/5/09 1:14 AM, Cedric Pinson wrote:
> >> > Hi Harmut,
> >> > I just updated the osgexport repository with some bug fixes if you use
> >> > this exporter maybe it could help, else i will need a blender file to
> >> > debug it.
> >> >
> >> > Cheers,
> >> > Cedric
> >> >
> >> > On Mon, 2009-05-18 at 11:36 +0200, Cedric Pinson wrote:
> >> >
> >> > > Hi Hartmut,
> >> > >
> >> > > Can you give more information about the exporter you are using ?
> >> > > i take care of the version on this page
> >> > > http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
> >> > >
> >> > > If you have problem with it, could you report the blender file and step
> >> > > that result in a empty osg file, without that i can't really help
> >> > >
> >> > > Cheers,
> >> > > Cedric
> >> > >
> >> > > On Mon, 2009-05-18 at 18:05 +1200, Hartmut Seichter wrote:
> >> > >
> >> > > > Hi there,
> >> > > >
> >> > > > I am having a hard time to get the osgexport doing "anything" - is 
> >> > > > there
> >> > > > a known-to-work revision? Right now with the latest rev I get the GUI
> >> > > > but after "Write File" an empty Filename.log file - so kind of hard 
> >> > > > to
> >> > > > debug.
> >> > > >
> >> > > > Cheers,
> >> > > > Hartmut
> >> > > >
> >> > > >
> >> > > _______________________________________________
> >> > > osg-users mailing list
> >> > > osg-users@lists.openscenegraph.org
> >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> > >
> >> > >
> >> > > __________________________________________________________________
> >> > >
> >> > > _______________________________________________
> >> > > osg-users mailing list
> >> > > osg-users@lists.openscenegraph.org
> >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> > >
> >>
> >>
> >> --
> >> Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, HITLabNZ
> > --
> > +33 (0) 6 63 20 03 56  Cedric Pinson mailto:morni...@plopbyte.net
> > http://www.plopbyte.net
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> 
> 
> 
-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:morni...@plopbyte.net
http://www.plopbyte.net

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